Tools Programmer (Assassin's Creed brand)

UBISOFT Romania

16-03-2013 | EXPIRA LA 16-03-2013

Job expirat

RESPONSABILITATI

The Tools developer is responsible with the maintenance, debugging, creation and optimization of the internal tools used for game development (production pipeline specific tools, build farm, game editor).
Responsibilities:
Maintenance, creation and debugging of tools that provide support to the production teams:
for creation part, he/she ensures that the tools have the agreed functionality and that they answer to the needs of the production teams.
for maintenance & update – he/she keeps the existing tools up to date in concordance with the latest changes occurred in the development pipeline (new SDKs, new settings, new internal versions)
debugs tools defects and ensures that the problem has been fully solved (avoids introducing new side-effects).
Analyzes and solves complex development issues related to tools.
He/she identifies together with the team leader development needs related to tools and implements the best solutions.


CERINTE

Good knowledge of C++ programming
Good knowledge of C# programming
Ability to communicate effectively with both technical and non-technical parties
Capable of conducting focused research and development
Good knowledge of English
Good knowledge of French is considered a plus


BENEFICII OFERITE

We have salaries to motivate you, bonuses for your performances, medical services to keep you safe and sound, meal tickets to use them wherever you want and free access to relaxing and fitness room.
But most of all, we guarantee you’ll enjoy our atmosphere and working environment.


DESCRIEREA FIRMEI

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.