3D MODELER / ENVIRONMENT ARTIST

Gameloft Romania SRL

26-12-2010 | EXPIRA LA 01-01-2011

Job expirat

RESPONSABILITATI

The ideal candidate is able to create the whole artistic part of a game level, models terrain geometry, level objects and props at the top quality required by the next-gen consoles market (Nintendo Wii, Playstation 3, XBOX 360). He creates textures, sets up lighting, optimizes the geometry of the level, uses in-house tools to export and check the level in-game.


CERINTE

-Extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must)
-Highly proficient in modelling 3D environments and objects, using both hi-poly and low-poly techniques
-Good knowledge about lightning techniques (vertex colour and lightmap are a must)
-Able to animate basic objects in a 3D environment (trees, moving objects etc.)
-Able to work respecting strict technical and artistical limitations and instructions
-Good artistic sensibilities
-The ability to produce textures of high artistic quality is an important plus
-General knowledge about 3D rendering engines and adjacent technologies (shaders etc.) is an important plus
-Experience in creating games and knowledge about the gaming art and history are very appreciated.


BENEFICII OFERITE

The opportunity to work and learn in a professional environment, with people who have a passion for making great games.
We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to make outstanding performances fair rewarded.
Motivating salary and a merit pay system.
Lunch tickets.
Medical insurance package, in partnership with Sanador Clinic.
A modern office building.


DESCRIEREA FIRMEI

With more than 400 engineers, developers and designers in 5 studios, Gameloft has assembled one of the largest and most creative in-house development teams in the industry. Gameloft's development team has won unanimous critical acclaim for creating some of the best games on the market (see awards on each product sheet).
Gameloft's main objective is to adapt its games to all the handsets available on the market. Each cellphone is different, from the size of the screen to the type of CPU to the layout of the keyboard. Therefore, a great amount of Gameloft's work is dedicated to the adaptation and translation of games.