Audio Designer for Craiova

UBISOFT Romania

21-09-2012 | EXPIRA LA 21-09-2012

Job expirat

RESPONSABILITATI

The studio in Craiova is looking for a talented audio designer to come and join the team! As a member of one of our game development teams, you will participate in implementing some parts of the artistic and technical content of the soundtrack and also support their integration.


CERINTE

Analyzes high-level game mechanics and determines how the audio treatment affects them

Production Pipelines and Technology

Understands the basic processes and typical game production life cycles
Understands and is able to work with deadlines

Audio documentation

Knows the importance of documentation and planning for game productions
Has good knowledge of standard software such as Word or Excel

Music and Audio Design

Has basic knowledge of music theory and concepts (rhythm, harmony, etc.)
Has basic knowledge of audio design such as Foley, perspective, coordination of sound with picture
Is able to produce interface sounds such as: menu/HUD sounds, SFX etc.

Game Audio Production Tools

Has worked with at least one commercial wave editor and one or more multi-channel editors
Is comfortable working with audio pipeline packages
Understands the basic functions of an audio engine
Has basic knowledge about field recording (ambiance sounds)


BENEFICII OFERITE

We have salaries to motivate you, bonuses for your performances, medical services to keep you safe and sound, meal tickets to use them wherever you want and free access to relaxing room.

But most of all, we guarantee you’ll enjoy our atmosphere and working environment!


DESCRIEREA FIRMEI

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.