Studio Engineer

UBISOFT Romania

28-02-2011 | EXPIRA LA 06-03-2011

Job expirat

RESPONSABILITATI

Missions

You will be working on various projects for the Engineering Studio. A non-exhaustive list of projects includes:
- Game Remastering on different platforms
- Game digital version
- Game customization (Image/Sound/Movie files and game engine manipulation)
- Games compilation (Creating compilations of games, adding several versions and languages on the same DVD or BR)
- Production teams support (Patch, Localization, Installer…)
- Many more ….


CERINTE

Computer skills
- Languages:
o Mandatory:
 C/C++
o Desirable
 X86 Assembler, Perl, Python, C#, Asp, PHP, Visual Basic
- Other Skills:
o General knowledge of Image File formats/Sound File formats/Movie File formats
o General knowledge of Windows OS internals (Registry/OS Files and Folders structure/Tweaks)
o Knowledge of games on consoles, in multiplayer mode and Online Consoles Stores…
o Microsoft Office (Use/Development)

- Other desirable computer skills:
o UML notations
o Knowledge of general game structure and game files on different platforms as well as burning/copy tools and protections
o Adobe Flash, Adobe Dreamweaver, Macromedia Director, Adobe Photoshop
o Microsoft Visual Studio (2005/2008/2010)
o Microsoft Foundation Classes
o Macrovision Installshield

Other skills
- 2 or 3 years of experience in Software Development in C++
- Strong communication skills (daily contact with subsidiaries abroad is an important part of the job)
- Rigorous, well organized
- Fluent in English, French is a definite plus
- Ability to work as a team member as well as autonomously
- Ability to take initiatives
- Desire to learn and learn quickly
- Gamer on different consoles.


DESCRIEREA FIRMEI

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.