Senior Animator

UBISOFT Romania

12-04-2013 | EXPIRA LA 12-04-2013

Job expirat

RESPONSABILITATI

The Senior 3D Animator animates and ensures the use of 3D animation systems that best serve the game design needs.


CERINTE

3D Software
> Understands and applies all of the special features of the animation 3D software (drag view).
> Enhances and optimizes animation production techniques.
> Extensive knowledge of both 3d studio max (character studio) and Motion Builder

Project and data management tools

> Uses and understands the complex functions of the control software.

Engine and Platform technical constraints

> Effectively uses the functions of the project's animation engine.
> Has good knowledge of the platform and engine constraints.

Artistic Skills
> Participates in the project's artistic direction.
> Has very good technical and artistic animation skills.
> Is autonomous when doing animations and creates excellent-quality animations.

Animation System Efficiency
> Takes charge of technical challenges when creating animation systems.
> Formalizes and documents the animation systems.
> Produces animations at the level required for good prototyping.
> Has extensive knowledge of both key frame and mocap production pipelines
> Has the ability to animate realistic characters and bring performances to life
> Is able to make the link between the Max and Motion Builder skeleton (characterization)
> Works together with the game design team to define the animation needs/plan
> Works together with an animation programmer to define the gameplay animations specific needs


BENEFICII OFERITE

We have salaries to motivate you, bonuses for your performances, medical services to keep you safe and sound, meal tickets to use them wherever you want and free access to relaxing and fitness room.
But most of all, we guarantee you’ll enjoy our atmosphere and working environment.


DESCRIEREA FIRMEI

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.