MARKETING ARTIST

UBISOFT Romania

10-04-2007 | EXPIRA LA 02-05-2007

Job expirat

RESPONSABILITATI

- The MA is responsible for the creation, the quality and timely delivery of 2D and/or 3D marketing images / deliverables (screenshots, low & high resolution images, artworks, sketches') on one project, in cooperation with the marketing coordinator.
- He/she is the key provider and support of the marketing coordinator within the projects for illustrations and game images, under the supervision of the producer.
- He/she must be both an artist and have top-notch organizational skills, mastering all the latest relevant technologies.

Original images and creations (about 1 to 2 per month):
- Hi-Rez Posing (including E3 visual)
- Front Pack main art
- Posters
- Presentation images (for ppt backgrounds, events..)
- 3D Renders
- All high resolution images
Daily needs, more linked to - adaptations:
- Screenshots
- Images Doctoring
- VR (360° Screenshots)
- Gameplay footage capture

Very important: The marketing artist will not take part in the actual development of the game, he will be employed in the marketing department!!!


CERINTE

- Perfect knowledge of 2D, very good knowledge of Photoshop and good knowledge of 3D (3D smax (Character Studio);
- Must master (after proper training) the engine & be able to modify lighting, doctor / fix the screens and compose images;
- Nice to have skills: After Effects + all development specific tools;
- Experience in video games;
- A good English level is a must, French would be an asset;
- Attentive, organized, patient, flexible, good memory;
- Persons with an artistic educational background are preferred (Art High school or University).


DESCRIEREA FIRMEI

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.