Lead Tools Programmer for Assassin's Creed brand

UBISOFT Romania

12-12-2012 | EXPIRA LA 12-12-2012

Job expirat

RESPONSABILITATI

Main responsibilities:

At management level:

•plan, organize, follow-up and evaluate the work of his/her team of programmers and data managers
•ensure that all the production teams within the project have a working pipeline from tools point of view
•ensure smooth communication with similar production teams from other countries
•assure milestones version delivery
•draws up a weekly report
•participate in the recruiting process for new members of his/her team
• identify strength/weaknesses and training needs for each member of his team
•develops a positive environment in the team
•evaluates 2 times / year the work of his team
At programming level:

•participate to the project development on tools programming side, taking into account the project needs
•participate in the development of the junior members of his/her team
•offers technical solutions or indicates an expert of his team who can provide them
•knowledgeable about all the internal tools used in the production pipeline – project based
•innovates and improves the quality of implementation, performance and usability of the tools and tool chain as a whole.


CERINTE

Profile:

Strong / proven leadership skills

Excellent communication skills

Excellent interpersonal skills

Good knowledge of C++ programming

Knowledge of C# programming is a big plus

Ability to communicate effectively with both technical and non-technical parties

Very good knowledge of English

Pro-active and self-motivated

Capable of conducting focused research and development

Good knowledge of French is considered a plus


BENEFICII OFERITE

We offer:



We have salaries to motivate you, medical services to keep you safe and sound, meal tickets to use them wherever you want and free access to relaxing and fitness room.

But most of all, we guarantee you’ll enjoy our atmosphere and working environment


DESCRIEREA FIRMEI

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.