JUNIOR to INTERMEDIATE LEVEL DESIGNER

UBISOFT Romania

24-08-2008 | EXPIRA LA 30-08-2008

Job expirat

RESPONSABILITATI

Working in a creative environment, the Level Designer implements the game rules and mechanics in the game levels. Together with the Creative Director and the Lead Level Designer, he shapes the game and player experiences throughout the game levels.

Using the Level Design Editors, the level designer builds and polishes the level structure and game progression in order to deliver the intended player experiences
Helps with ideas and feedback in the development of level design editors
If required, creates the cinematic sequences for the cut scene material.


CERINTE

Is a passionate gamer with a solid video game culture
Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques.
Creativity : think outside the box, being able to see things in a different perspective
Good knowledge of MS Office (Word, Excel, Power Point)
Good level in written/spoken English
Team Player
Scripting/programming knowledge is a plus
Experience with an existing level editor (i.e. Radiant, Unreal) is a plus


BENEFICII OFERITE

Training
Professional and international working environment
Motivating salary
Project bonuses
Meal tickets
Medical services


DESCRIEREA FIRMEI

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.