Game designer for F2P games

UBISOFT Romania

09-02-2013 | EXPIRA LA 09-02-2013

Job expirat

RESPONSABILITATI

Missions:
• Collaborate with the different leads and with the design team to develop strong gameplay mechanics, following the game’s creative vision.
• Prototype and iterate on core game mechanics to make the product’s vision come true.
• Participates to the creation of the gameplay and the game system.
• Seeks an innovative idea inside of a framework (license or editorial line) in order to differentiate the game play from the one of the competitors.
• Defines all the ingredients of the game (characters /enemies, interactive objects, menus) and the different types of interactions possible between these elements (game system)
• Implement game content using in house engine tools, and basic scripting


CERINTE

Requirements:
• Extensive knowledge of game mechanics
• Come up with suitable game mechanics that fall in line with the game’s vision
• Iterate designs to create a great gameplay experience
• Ability to both conceptualize, analyze and implement game ideas using various tools and technology
• Proactively find problems with the gameplay and come up with solutions
• Excellent written and verbal communications skills
• Knowledge of image editing (mocking up) tools is a plus
• Excellent knowledge of game edition’s tools is a plus
• High level of creativity
• Able to work well in a team environment
• Excellent video game culture and knowledge of F2P games


BENEFICII OFERITE

We have salaries to motivate you, bonuses for your performances, medical services to keep you safe and sound, meal tickets to use them wherever you want and free access to relaxing and fitness room. But most of all, we guarantee you’ll enjoy our atmosphere and working environment.


DESCRIEREA FIRMEI

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.