3D Graphic Artist

UBISOFT Romania

02-04-2008 | EXPIRA LA 02-05-2008

Job expirat

RESPONSABILITATI

Learn and respect the artistic direction established (references, documents, etc.)
Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents)
Plan, with the immediate supervisor, the objects, characters and environments to be created
Create objects, characters and environments choosing the quality to achieve versus the importance in the game and technical constraints
Have the objects, characters and environments validated by the Lead Artist and the Artistic Director
Verify the quality of objects, characters and environments, once imported into the game, and make improvements when necessary
Correct the bugs identified by the testers


CERINTE

• Experience in 3D modelling (low, high polygons) 3D Studio max , ZBrush, MAYA, XSI, UV maping
• Recommendable knowledge of the technical constraints linked to real time, 3D engines and level editors
• Good knowledge of English
• Good notion of proportions and an eye for the detail
• 1 to 3 years experience as a video game texture artist or other equivalent (an asset)


DESCRIEREA FIRMEI

Ubisoft is one of the leading publishers of game software worldwide.
The industry definition of publisher includes three core activities: development (i.e. the creation of game software), publishing (i.e. the acquisition of rights to games and of external licenses as well as product marketing) and distribution (i.e. the physical delivery of the final product to all types of retailers).
Since it was founded in 1986, Ubisoft has gradually and successfully integrated these three core activities. The company now has development teams of exceptional quality, acknowledged expertise in marketing and global distribution channels, with offices in 22 different countries.
Around 2.000 employees all work toward a common goal: the creation of high-quality games for a growing and increasingly demanding audience of gamers.